What do gungans eat




















For all fans know, the stormtrooper's heads are still inside the helmets when the Ewoks were playing "Yub Nub", making many wonder if Yub Nub means more than just "Hooray". Honestly, the concept of luck has become more of a Deus Ex Machina for movies and tv shows. Luck seems to always be the solution for a hero or even villain getting out of a sticky situation but overuse that luck and it can get old fast.

Despite some military tactics, the Gungans always seemed to have more luck than skill to them. Whether it be accidentally tripping over a grenade that destroys a droid or becoming a senator, Gugnans have the best and worst sense of luck. Look, deadly teddy-bear looking aliens shouldn't be seen as massive threats. Truth be told, the Ewoks are way better being seen as the cute little furballs that they are, and yet, for one reason or another, they can actually be pretty overpowered, although not as powerful as some other alien races.

That's not saying that they blew up the Death Star II, threw Palpatine down a reactor shaft, or learned force healing in one day. With very little help beyond Chewbacca, a powerful non-force sensitive character. Perhaps a species living conditions shouldn't necessarily be a deciding factor as to whether their the best or the worst. Yet, every creature needs to live somewhere, and even if it's decided by their genealogy, the living conditions are still a deciding factor. For the Gungans, living "under the sea" so to speak isn't exactly bad.

Yet, when one looks at it from a certain perspective, they start to see that Gungans living underwater isn't the most easily accessible, not to mention them being somewhat shut-in and offering little help. His legs and body were gangly from the start, but what his face and neck would look like was still up for debate. The Gungan took a year and a half to get just right, and first iterations had him closely resembling a duck. When he was made to look more friendly, his look took on a droopy-looking dog.

Finally after a debate about his coloring few real underwater creatures are actually green and more changes to his nose and mouth, the designers settled on the orange-hued familiar face we know and love. The bumbling Gungan was brought to life by actor Ahmed Best and his casting call was an interesting one.

The part of Jar Jar was taking a long time to fill, so when Gurland caught eye of Best performing animatedly with a kitchen sink around his neck, she knew he was just right. The part took a specific combination of mobility and voice acting that Best proved to have once he was invited to meet with Gurland and unknowingly recorded. Another famous Gungan, Boss Nass, also had a unique casting.

We quickly learn that these two definitely have a history when the queen kisses Jar Jar and asks him to privately meditate with her. Hey, Gungans need love, too. The veermok are top-of-the-chain predators. Find out what they feed on by using the Index.

Introduce the veermok in areas that have a healthy population of prey. Try to keep the nuna population high as the veermok begin to increase. The graph will show you how all populations are doing. Increase the bottom of the food chain blumbush, chak-root, millaflower, nave, and so forth as needed. You have a limited population of nuna and veermok on Ohma-D'un and none onboard your ship , so balancing populations is vital. Allow the nuna to grow, but not too quickly - just enough to keep the veermok population healthy.

The nuna will eat as much as they can and, if not controlled by harvesting or by the veermok, will increase far beyond the ability of the ecosystem to support their population.

What can you do at the bottom of the food chain that will have an impact on the veermoks at the top of the food chain? Increasing the bottom population has some risk, however, because these species tend to grow at a faster rate than the top species.

A balanced system has the top species keeping the bottom species in check, allowing them to maintain a population that does not outgrow food sources. The clodhoppers are hungry and the only food you have for them are a few bubble spore and a lot of bubble spore seeds. Bubble spore seeds are carried by the wind. Bubble spore plants make bubble spore seeds. Can you use the wind to blow bubble spore seeds where you want them? Bubble spore seeds are carried on the wind and can only grow into bubble spore plants if the seeds are deposited in a swamp either deep or shallow or mud.

Clodhoppers eat both seeds and plants. You have many seeds and few plants onboard your ship. Think about how you can maximize your seeds. Using the map, find out where the clodhoppers are concentrated. Notice any areas that are isolated by swamps that the clodhoppers can't cross.

Drop your spore seeds depending on wind direction close enough to the shore where the clodhoppers can reach them, but far enough out that some will grow and produce more spores from the swamp without being eaten by the clodhoppers. Try using the Capture and Release tools to separate clodhoppers if their populations grow too large.

Use the radar map to pick an appropriate place someplace that will keep them isolated from other clodhoppers. Clodhoppers breed quickly when they have a large food source and can exhaust their food source just as quickly. Allowing the bubble spores to gain a healthy foothold so that they can produce more seeds is crucial.

Consider harvesting clodhoppers early in the mission and then easing off as the bubble spore plants increase. The fanbacks are another way of controlling clodhoppers, but be aware that they also eat bubble spore plants. Which way is the wind blowing? The wind currents add a realistic randomness to the ecosystem. You can predict the general area where the wind will deposit the seeds, but not precisely.

Seeds that sprout in the swamp can't be eaten by the clodhopper, but they will spread seeds that may reach areas that are accessible to the clodhopper. This mission shows the dynamics between a species population, their food source, and the terrain. The clodhopper population is eating all the t'ill flowers. The clodhoppers must be controlled. When you introduce a species into an ecosystem in order to control another one, it's called "biological control.

Do something! The clodhopper population needs to be cut back. Add another species that will help control the clodhoppers so that the t'ill population will grow back to 80 plants. This mission explores the concept of biological controls predators. The clodhoppers are eating the t'ill toward extinction. Of course, that means the clodhoppers will also be in danger once their food source is gone. Because harvesting is not allowed in this mission, the only method you can use to control the clodhoppers is the use of predators.

How can you keep the clodhoppers healthy and help the t'ill reach a population of 80? Use your graph to monitor your populations and begin to introduce the pikobis to control the clodhoppers. The danger is that the pikobis will eat so many of the clodhoppers that they will be left without a food source. Watch your graph carefully for signs of a rapid clodhopper decline. There is also the danger of not introducing enough pikobis.

The clodhoppers tend to reproduce quickly - much more quickly than the pikobis. Keep an eye on the t'ill population - remember, you want them to increase. If they begin to decline, increase the pikobis. The key to this mission is the slow introduction of pikobis and the maintenance of a clodhopper population that helps both the pikobis and t'ill survive.

Consider using your very limited supply of t'ill in an area that can't be reached by the clodhopper. If needed, use the capture and release tools to transplant t'ill from this isolated safe area. Gungans were an amphibious sentient species and the native inhabitants of the planet Naboo. The various different Gungan races could live on both water and land, but often made their home in underwater cities such as Otoh Gunga.

Physically, Gungans were tall humanoids with a flexible structure, strong leg muscles, strong bills, muscular tongues, and many other traits designed for living in the waters of Naboo.

Gungans were also known to rarely leave Naboo. The Gungans had a tense and uneasy relationship with the predominantly human Naboo people until the Trade Federation invasion.

As a result of the invasion, the Gungans joined forces with the Naboo to expel the Trade Federation from their homeworld. The Gungans were a sentient amphibious species. They were tall humanoids with a flexible structure and strong leg muscles which allowed them to live in the waters of Naboo.

Born as tadpoles, Gungan infants developed limbs within months of being hatched. The long Gungan face had a tough yet flexible bill for burrowing and rooting out food. There were two Gungan races : the lanky Otolla , who sported prominent bills and eyes set on short stalks, and the heavier Ankura , whose eyes were hooded. The Gungan earlobes called haillu , were most prominent in the Otolla.

The Gungan species originated on the Mid Rim world of Naboo, which they shared with a human civilization known as the Naboo. Relations between the two species were tense until the Trade Federation invasion of Naboo. Amidala succeeded in winning over the Gungan ruler Boss Nass and the two peoples formed an alliance to drive out the Trade Federation. He played an important role in supporting legislation which led to the creation of a Grand Army of the Republic.



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